So about six months ago I wrote a framework for emulating PCs, with the idea that you would play solo as usual, but when it came time for your PC to do something, you’d use a chart (along with some more complicated mechanics for modifiers and timing) to determine what the PC did.
Anyway, I ended up scrapping the framework. It was fun to run but not really the direction I wanted to go – too many mechanics. But I did end up with the following chart, which I ultimately rolled into Pythia Oracle, where it’s a great tool for on the fly “what the heck does he do next” questions.
|2d6||PC Moves Chart|
|2||PC acts out of character in a negative way; a secret revealed. [True Face]|
|3||Draw a new Seed and interpret it negatively in context of the PC’s potential actions. [Inept]|
|4||Something from his backstory negatively influences his action. [Flashback]|
|5||PC indulges or expresses a vice or ignoble facet of their character. [Ignoble]|
|6||PC takes the easiest possible option for them. [Weak]|
|7||PC acts in accordance with their current desire. [Focused]|
|8||PC uses an aspect they’re comfortable with (maybe a skill, profession, tactic, or similar). [Skilled]|
|9||PC indulges or expresses a noble facet of their character. [Noble]|
|10||Something from his backstory positively influences his action. [Flashback]|
|11||Draw a new Seed and interpret it positively in context of the PC’s potential actions [On Point]|
|12||PC acts out of character in a positive way; a secret revealed. [True Face]|
Interestingly, as I looked it over with a jaundiced eye, trying to decide if it’s worth updating, I discovered that it’s not a “PC” Emulator – it’s a literal “Player” Emulator. You’re even encouraged to give them names!
I think it works much better as a Pythia chart, to be honest, though I do remember my first play-test was a lot of fun.