The tenth game of my “one microRPG game a month” (OMGAM) challenge. This was kind of a last ditch effort as I find myself writing this with a miserable head cold, half an hour past the deadline.
A dreamlike riff on Otherkind and Roll For Shoes, with a loose place-based structure and a concrete goal.
- discover your character as you go
- focus on surviving, negotiating
- really needs like five more text editing passes and a good playtest