Pythia Oracle Update 1.4.0

Version 1.4.0 of Pythia Oracle is finally finalized. Ha. No changes from the last commit except to update the various tags and markers to the current version number – make it official, so to speak.

As always, see the Changelog for a full (ish) list of changes from the last version. You can get a complete overview of all features in the help here.

This will probably be the “stable” version for the foreseeable future, as I’ve simply run out of things I want to add or change!

Threeforged APs and Reviews

I decided to mosey my way through the many games of The #Threeforged RPG Design Challenge, solo.

My rules are simple.

  1. I’ll play every game I think I can. If a game’s just not suitable for solo, I’ll pass on it but do at least a short summary of why.

  2. I’ll use Pythia’s generators for additional content but I’ll try to keep it to a minimum.

  3. I’ll use whatever Oracle feels right assuming it is needed.

Note: I am only critiquing these games in a very limited way! I’m looking at it from the perspective of a solo gamer and of a solo game designer looking for potentially useful tools for soloing.

Player Emulator Framework

I wanted to discuss how the tables in the PET framework work, since I think they might be a bit intimidating.

First, a little about PET, the Player Emulator with Tags (you have no idea how long it took me to come up with that name, as lame as it is). PET is designed to offload most major choices to the dice, and to let you take control of a mix of traditional GM responsibilities and traditional player responsibilities in the measures you find interesting.