I dusted off a couple of scripts and pushed them to the repo. The first is a diedrop generator, for those times when you really need to drop a bunch of dice on a flat surface but can’t do it physically. The second set creates plot problem and complications based on the (very dated) 1930s deal-a-plot cards found here.
A couple more playbooks, written for Dungeon World. Obviously not playtested. And feedback is more than welcome.
The Mutable, a reimagining of my first OSR class, a warrior who gains the abilities of the creatures who harm him and who has a very uneasy relationship with magic in general.
So it’s been awfully quiet around here lately.
I’ve still been doing my usual solo stuff. Writing one micro game a month for my personal OMGAM challenge. Playtesting those games. Running other long-term campaigns. Digging deep into old theory and new games.
I just haven’t been blogging about it.
So I’ve been running a small play-by-post in Discord for a couple of friends over the last couple of months. We’re using Dungeon World to handle the mechanics, and it’s a wonderful system for this sort of thing – introducing D&D players to a more narrative style, in a framework (chat) that lends itself to essentially writing off-the-cuff fiction as you play (can you say “my cup of tea”?)