Pythia Pythy Panel Overview

Pythy is a Pythia panel that uses a Markov chain to create new sentences and sentence fragments based on a source or your existing play log.

It’s intended to inspire, set scenes, provide narrative push, and to serve the same function as the Mythic complex answer charts.

Essentially, it’s as if you had a very lazy GM who was simultaneously watching a TV show while attempting to DM a game of FATE.

Results are sometimes unintentionally hilarious.

Pythia Chart Dungeon Effects

Have you ever been in a situation where you REALLY REALLY want to touch that altar or swim in that limpid pool or drink from that totally not suspicious, convenient, and obviously refreshing fountain in the middle of an otherwise inhospitable dungeon?

I’ve got you covered.

Pythia Charts in Calypso

As I may have mentioned a time or two, I often convert from Pythia to pen and paper as the whim strikes me. But I can’t remember if I actually covered which Pythia charts ended up “making the cut” to be included in The Calypso Compendium.

So here’s an overview. Even if you’re not interested in a Lady Blackbird/Apocalypse mash-up, the tables should have a lot of utility for any interpretive game.

Some Pythia Screenshots

I thought it might be useful to put up some screenshots of Pythia with actual content. These are taken in Pythia, using the screenshot feature (triggered by being in debug mode and typing a tilde into the main text box).

All of these are using the kinda official Pythia palette sin city, which is black and white with splashes of red. I use sin city, blackberries, and from hastings the most, I think, but there are nine palettes to choose from.

Pythia Oracle Update 1.4.0

Version 1.4.0 of Pythia Oracle is finally finalized. Ha. No changes from the last commit except to update the various tags and markers to the current version number – make it official, so to speak.

As always, see the Changelog for a full (ish) list of changes from the last version. You can get a complete overview of all features in the help here.

This will probably be the “stable” version for the foreseeable future, as I’ve simply run out of things I want to add or change!

Interpretive Actors

Just a post to show off how I’ve been generating actors lately in Pythia. The very nice thing about using a program is it’s very easy to change up your methods if something isn’t working, or to generate a new result if the first (or tenth) isn’t really catching your imagination.

PC Moves Chart

So about six months ago I wrote a framework for emulating PCs, with the idea that you would play solo as usual, but when it came time for your PC to do something, you’d use a chart (along with some more complicated mechanics for modifiers and timing) to determine what the PC did.

Pretty PDFs From Play Logs

I’ve been experimenting with logforms and the way the logs out of Pythia are displayed. I like being able to read my logs as pdfs, and pandoc makes a very pretty “book” almost by default out of markdown, but I wanted a couple of things that were much harder to accomplish than expected.

  1. I wanted all the “mechanics” to be a lighter color than the “fiction”. This is the same color pattern I use for logs I post on my blog, and it works really well for emphasizing the narrative while keeping the mechanics accessible.
  2. I wanted it automated, or as automated as possible.

Turns out it’s hard to figure LaTex out. Simple things like “make all italic and bold font a specific color” aren’t trivial. It’s a very oblique process where everyone seems to know the basics but nobody thinks to mention them. And where the documentation is as clear as mud and has lots and lots of curly brackets. So many curly brackets.

Secrets and Triggers

I wanted to highlight one of my favorite parts of Pythia today! The “Secrets & Triggers” panel in the Oracle Stack.

Essentially, it’s a way to inject a bit of the suspense and action that occur when a GM calls for a Perception or similar check, and to add more random events, into a GM-less game. Well, technically Pythia is kind of filling that role, but you know what I mean.

Pythia Oracle Update 0.6.0

Version 0.6.0 of Pythia Oracle is up on github. This release comes with a whole bunch of new features. And bugfixes. See the Changelog for a full (ish) list.


First, I’ve cobbled up a Scarlet Heroes and X10 Red Arrow, Black Shield inspired diagram dungeon mapping panel. It’s handled internally much the same as the oracle and generator panels are, so it gives a new place to stick user panels and also provides support for custom map panels.

Second, I’ve laid the foundations for scenario support in the classic style of CYOA books or solo gamebooks.

Introducing Pythia Oracle

For the past month or so I’ve been working on a tool for solo gaming inspired by blogs like dieheart and tools like the Mythic GM Emulator and FU. (Note, Mythic isn’t included as of yet because I want to clear it with the author, but FU is included and it works wonderfully for solo gaming).

From the Readme:

Pythia is a framework to run solo adventures. It uses Python 2.7 and Kivy and will probably run on any platform they will. I wrote it with two goals in mind; first, I wanted to be able to generate content on the fly for my multi-player sandbox campaign while keeping track of that content and second, I wanted to be able to run solo characters through adventures that would surprise me. There are many great GM emulating tools out there, software and print. This is what works for me.